Used for the Invisibility Magic spell. Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking will make the player visible, but the player will rapidly fade out again, during which the player will be unable to attack. Player gains a shadowed-border "Stealth" overlay. Used when the Invisibility Magic spell is fading.
Player will survive all damage until their health reaches 1, after which this condition will be automatically removed. Damage that would be fatal will not show as combat text above the player's head to the attacker.
MvM Bot gate-capture stun automatically stuns bots and adds a radio effect above their heads, but has no effect on human players. Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Minify Magic spell. Quick-Fix -like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.
Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view.
Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Player becomes a Ghost ; can be reverted with removecond. Intended to be mini-crit boost from mini-crit-on-kill weapons like the Cleaner's Carbine before the December 17, Patch , but is unused. Player gains fire rate bonus on the Air Strike. Player gains Bumper Car movement, controls and bumper car model.
Associated HUD will not be visible. Player's Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player. Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however. Player gains a cage surrounding them.
Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This will crash the game unless you are on a map that supports bumper cars currently only Carnival of Carnage. Player is considered as holding a Mannpower powerup. Using the dropitem command Default key : L will drop a powerup pickup usually Strength and remove this condition.
Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode. Player gains double firing rate, reload rate, clip size, and max ammo count. Used for the "Haste" powerup in Mannpower mode. Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode. Used for the "Resistance" powerup in Mannpower mode.
Used for the "Vampire" powerup in Mannpower mode. Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Used for the "Reflect" powerup in Mannpower mode.
Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Sniper rifles deal double damage, gain faster damage ramp-up, and will re-zoom quicker after firing. Used for the "Precision" powerup in Mannpower mode. Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons.
Used for the "Agility" powerup in Mannpower mode. Added when a player fires the Grappling Hook. Addition or removal via commands has no effect. Added when a player's Grappling Hook begins pulling them. Removed when the player lands. Added when a player's Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player's world model to play the Grappling Hook shoot animation briefly, then does nothing.
Added when a player is latched by another player's Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD. Added when a player activates their Dead Ringer , giving them immunity to afterburn. Player is restricted to Melee and their Grappling Hook, has their max health increased by and becomes immune to knockback. They also do 4x damage to Buildings. Used for the "Knockout" powerup in Mannpower mode. Added when player gains the Mannpower Revenge powerup.
Prevents pickup of the Mannpower Crit or Uber powerups. When added, displays the distortion effect. Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay.
Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the "King" powerup in Mannpower mode. Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. I am not a very fluent Englishman. You can join this group to report the hacker and phishers! We cannot completely wipe out hacker from gaming community but we can stand against them and try to get them banned. DrewGryffindor 14 Apr, am.
I love how irrelevant this post is now lmaoo. You missed lag-bots. But they're gone so it doesn't matter that much. You missed "Wall Hacks": They allow the cheater to see other players through walls, and even from across the map.
Bush Dwarf 2 May, am. I have just played 3 games, 4 hackers on the first game 1 in the second, and 3 in the third, yesterday playing in a team we had to kick on our own team at least 5 people in less than an hour, from LAG-BOTS that CANNOT be kicked to blatant AIM-BOTS and more, you know they are hacking when they have no steam profile and sub few hrs on record, add into that and ever increasing score way above anybody else!
Maybe if we all demanded our hard earned cash back for all the things we've bought for TF2 over the years they might actually do something! Emi 23 Aug, am. The soup will rice again 29 Aug, am. Sometimes to deal with hacker it's good to just use more gun. I saw hacker who had aimbot, name changing and flooding, and also spinning hack.
I knew where he was going so i placed sentry there, and quickly ran away. He did not even hurt it, and he got killed. Maybe aimbot does not work on sentries? I don't know. Asnerr 1 Aug, pm.
I now kniw what I must do ManMaggot 16 Jul, pm. Deception, duplicity, murder -- these are merely tools in a toolbox one can use to ensure a job done well. But cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything? Share to your Steam activity feed.
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